Saturday, January 17, 2015

Luigi's Mansion: Dark Moon





Finally!
Being a fan of Dark Moon's predecessor, Luigi's Mansion for GameCube, I've been anxiously awaiting the release of this game. It's been a long wait but I'm happy to report it was well worth it!

Luigi's Mansion: Dark Moon takes the basic concepts of its predecessor and brings them to life in a stunning 3D world. Really. I think this is the most impressed I've been with the utilization of 3D on my 3DS to date. The graphics are gorgeous and not a single detail was overlooked.

The Poltergust 3000 has been upgraded to a Poltergust 5000 in Dark Moon and other additions bring this sequel to a fresh new level, like the new strobe and lightning bolt features. If you loved sucking up ghosts in the original you'll enjoy doing more of the same here with a few fun upgrades.

I was a bit worried about the use of the gyroscope in this game but it incorporates well. By tilting the screen you're able...

A Must Have For Any 3DS Lover
Gamecube’s Luigi’s Mansion (one of my old personal favorites) finally got itself a sequel after more than a ten year long wait. In the Mario franchise where it’s grown to be mostly mindless multiplayer action with a plethora of endless minigames and reboots, Nintendo gave Player 2 another chance to shine with Luigi’s Mansion: Dark Moon.

In the last game, a mysterious letter congratulates Luigi on winning himself a mansion in a contest despite never entering one. He rings up Mario to meet him there to celebrate and by the time Luigi arrives, he finds his brother missing. He gets help from the quirky Professer E. Gadd and searches the spooky mansion armed with the Poltergust 3000 (a powerful ghost sucking vacuum) and a flashlight to save his brother.

In Dark Moon, Luigi returns with an admittedly less interesting reason other than the ghosts are acting up, doing what ghosts do and all. But as you progress in the game, you piece together a...

Feels too repetitive and simple
The Good: Fantastic visuals and attention to detail, great combat systems, exploring the areas is fun

The Bad: Repetitive objectives and enemies, gets too frustrating towards the end, game runs out of steam less than half-way

Luigi’s Mansion was a cult hit back on the GameCube, but didn’t see much commercial success. The 3DS seems like a perfect home for the sequel so Nintendo went for it. You play as Luigi who is tasked with dispersing a small town of ghosts with the help of Professor E. Gadd. You take your Poltergust 5000 and suck and blow anything in your path. Be it cloth on walls, rugs, pulleys, or using your other powers to reveal hidden objects or even your flashlight to help battle ghosts. There’s quite a few elements in play here and they are done fairly well. Ghosts don’t just stand around and let you suck them up. Some are protected by objects or are inside other objects and require coaxing out in various ways. This with the...

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