Great game, alright limited edition
I'm just going to talk about the content of the limited edition and whether or not its worth the extra price.
First of all, if we factor in the map packs, thats already a $25 value. So it really comes down to a $15 price difference between the standard edition (with the map pass) and the limited one. This is assuming you plan on getting the new maps in the first place. So does the remaining content make up for the price difference? Going over the content:
The packaging is nice. The box has a unique look and opens by lifting the flap which is held in place by a magnet. That and with the UNSC logo stamped on makes it look very official looking. I also like the look and quality of the steelbook case.
The UNSC Infinity briefing packet items are pretty neat, especially if you're into the lore. But they're really things you just look through once and then set aside for the remainder of time. There is not much else to them. However, I appreciate the quality...
Amazing game and even better limited edition!
First of all i just wanted to say that this limited edition is great. I'm about half way through the campaign and I'm having a blast. Here's what you get inside the box"
Numbered box: Each box has it's own number which gives it a truly limited feel.
Game in a tin case: You get a wonderful white tin case with your 2 discs in it.
Gabriel Thorne armor schematic: The schematic is printed on a kind of see through high quality paper
Silver envelope: Inside the silver envelope you get a mission briefing card.
Red UNSC envelope: Inside the red envelope are all the DLC codes. You get: Halo 4 Forward unto dawn which lets your experience halo 4 from it's very beginning, you get specializations, skins, Avatar props and male/female avatar armor. You also get a 14 days Xbox Live trial code.
Gabriel Thorne's Notebook: The notebook is beautiful. it's in a shape of a rectangle with a bottom middle cut out. The notebook shows different...
Just fantastic story, bit of a flop in multiplayer
I have to say, first of all, that the story is, in my opinion, far better presented than what Halo: Reach gave; I won't give spoilers here (although it's been quite a while), but I will say that I did not find the campaign, as a narrative piece, to be disappointing. I will warn that people unfamiliar with the expanded Halo universe will have some seriously confusing moments, which is a point against it. But given that I was prepared for that (the game was effectively made by fans), I can accept its eccentricities and flaws.
What I can't accept is how buggy and sometimes broken the multiplayer is: it has virtually nothing to do with the weapons and loadout system, as it's close enough to Bungie's system for Reach to avoid being broken, but the stuff that goes on "under the hood": matchmaking, NAT issues, random lag spikes, occasional gear resets until you relog into Live; I've genuinely had more issues with Halo 4's multiplayer in the last few months than I've ever...
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