Amazing, Until you become king...
After finishing the game, I have been forced to edit my review.
I was a huge fan of Fable 2, I loved the interaction with the people, the cities, and how you could make the game your own. Fable 3 is a good successor to the Fable storyline. The main plot is engaging and the wit/humor found within keeps you laughing. The game does a good job of mixing up the action, bringing you to different places and having you accomplish varying tasks throughout.
However, Fable 3 is essentially a cut down version of Fable 2. While removing the menus was generally a good thing, the Fable 3 team went too far. I list the Pros/ Cons here, but my final verdict is that unless you know what is coming at the end of the game, the end decision will ruin the endgame (the part after the plot is done) almost guaranteed. I won't give away anything, but I strongly recommend you either be willing to play through twice, or rent the game. I was extremely angry at the Fable team after the plot was...
A Great Disappointment
SPOILER ALERT!
Having enjoyed Fable 2 to the fullest extent, you can imagine how excited I was to finally bring home Fable 3. After beating F3 in about two days, I am so upset I could almost cry. I will list the good and bad (or evil) as follows:
1. I liked the larger gameplay areas, but hated the lack of maps. How in the heck am I supposed to know where I'm going when led by a glowing trail that leads me into walls or the edge of a cliff?
2. Having more than one choice of dog breed was cool, but sometimes he leads me to 'treasure' when there is nothing there. Must be one of the many glitches I have heard so much about.
3. Hated having to repair houses and other real estate, especially since the game does not give you a 'repair all' option, and there is no indicator on each town's map to tell you that you have homes that need repairing. It may have been more bearable if the homes actually looked fixed up upon hitting the repair button, but they just look the...
An unbalanced game that fails to follow its own rules or innovate effectively
**SPOILERS AHEAD** We all heard about the "touch" expression system. The "innovation" in the interface. The "improved" combat. All of those fail on many levels. It attempts to rewrite the rules of the genre and does an awful job of it. I'll cover those in a minute.
My biggest issue? The king section's poor execution.
Example 1: The game refuses to play by its own rules. You earn money from your properties every five minutes of play time, correct? The time it takes you to walk from your house to the blacksmith can earn you $20,000 if you own enough property. That is why you buy stores and homes in the first place.
So, can someone please answer this: How is it that, as king, a month or more of game time can pass in an instant and you haven't earned a single extra golden dime from your properties? When you're walking the streets as king, you still earn money. However, when a king segment ends and you fast-forward in time - say two months - you receive no...
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