Monday, May 4, 2015

DriveClub (PlayStation 4)

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Review


Not perfect but not bad at all.
I really debated about whether or not to buy this game based on the reviews here on Amazon. I had to decipher which reviews were legitimate reviews and which ones were written by butthurt XBox fanboys who had never even played the game (and there are a LOT of those on here). I shake my head every time I read video game reviews because I feel really sorry for a lot of people out there who invest so much of themselves in a GAME that they feel it is necessary to put down somebody else's stuff.

Anyway, after a day of playing here's what I like and dislike about DriveClub:

First, I love the graphics. One way to spot a fake review is if they moan about the graphics. They are gorgeous. And yes, I have played Forza Horizon and visually this is every bit as good. The cars look cool, the lighting effects look realistic, right down to your headlights reflecting out of the rearview mirror of the car ahead. The menus look good and are easy to navigate and it is quick and...
A Gorgeous and Symphonic Meditation
I only play single player, in car games. Sometimes multi-player, but my heart is with single player.

So. As such, this game delivers in a number of Spades.

It is beautiful, you can control weather and time, and from the get-go you have access to a crap-load of tracks.

They allowed a type of openness that lets you use the same car to explore numerous environments, or, in one environment to explore numerous cars. And at the same time explore that same environment at different times of day and with different weather.

This sort of flexibility is part of why this game is so lovely.

You say, I want to drive *this* car in *this* environment, with *this* weather at *this* time of day.

And this thing delivers in a way that Gran Turismo, Forza, and Horizon, do not. Horizon 2 meets that to a similar degree-- only it's not nearly as pretty or realistic, it does not sound as good, and it has different physics.

If you...
You'll Love It
I got DriveClub on 12/6 so my experience with it has been a lot different than those who played it at launch. I created a club right of the bat and have had online races and completed challenges over the network without issues. I've read that it still isn't working perfectly for all players, but the problems are much, much less prevalent.

The driving experience itself is right up my alley. I'm a player who has never been able to get really into simulation racers, as I always want to have a little more fun than real-life physics allows. DriveClub provides that realism aspect in the visual fidelity and the environmental effects, but the handling itself is still arcadey enough to have the fun factor.

The visuals in this game are truly something we've never seen before. The sound and sights as you're racing downhill are enough to make your heart race- the sense of speed here is unmatched. Weather was just added to the game (http://a.pomf.se/dwgknv.gif) and it's...

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