Disappointing Gameplay, But Amazing Overall
So, you liked Heavy Rain?
You loved the story and the gameplay, right?
You thought that even the simple tasks like changing the diaper was fun, right?
Don't lie.
Here's the thing about Beyond: Two Souls. The gameplay feels like a step backwards. You interact less so that the game can look more cinematic (that's the official excuse, more or less). For me, not only is there less for the player to do (there aren't even as many action scenes), but also, the new gameplay controls don't seem challenging. And that's just Jodie's controls. Aiden's have to be better, right? Well, they're definitely not more exciting than hers. Sure, they're definitely unique, but the problem I have with his controls is that it feels more limited than it should be. During the big stealth level, the game pretty much tells you exactly which enemies to take out and in what way. Aiden can choke or possess enemies, but instead of letting the player strategize which enemies to choke, which...
Beyond Two Souls shows just what video games are capable of.
I'm shocked at many of the negative reviews for the video game Beyond Two Souls. It's obvious that those who would criticize it don't understand that video games aren't just about shooting at bad guys and looting bodies. Games can be so much more than that. They can, in fact, be art. And Beyond Two Souls is a perfect example of that.
Beyond Two Souls tells the story of a girl named Jodie, who has a special gift. She's tied to an entity from the spirit realm that gives her special abilities. There are those who want to help her learn to use her abilities and there are those who would exploit them. Jodie must navigate a world where she learns who she can trust and who she needs to be wary of.
But Beyond Two Souls is so much more than that. This game has more story than most Hollywood blockbuster films. In its 10 or so hours of play time, you will find yourself not wanting to sleep so that you can keep playing to find out what happens next. Using an unconventional...
Beyond is a beautifully moving, often brilliant, video game that strives for something more
David Cage and the fine folk at Quantic Dream have become known for creating unique and different games (and yes, they're games), however some people tend to love them and other people find it their mission in life to hate them. Whichever side of the fence you're on, it's undeniable that they offer something different from the status quo, and variety's never a bad thing, especially when it's this good.
Beyond, much like Quantic Dream's past games Indigo Prophecy and Heavy Rain, is a very cinematic game that marries both cinematics and gameplay so that the two aren't disjointed but interwoven. While you often have free control of the character, this isn't merely a quick-time event game like some claim, however they are an important aspect to the game. But I'm fine that this isn't a game like most games where you see an amazing cutscene that builds up the characters and shows the more mundane, perhaps emotional, moments in a character's life, while the actual gameplay...
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